Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Nothing Happens When You Hit Export
Model does not compile when you hit export. Here are some solutions.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.