Source 2 FGD Parser
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
fgd, entities, parser, entity, cs2, counter-strike 2
Source Shader Settings
Posted on Jun 9, 2013 | Last Updated May 16, 2017
Control many Source VMT parameters directly inside 3ds Max.
vmt, parameters, source shader
Hull Helper
Posted on Feb 12, 2012 | Last Updated May 1, 2023
Hull Helper is a simple UI to speed up making hulls from complex models.
hull, quick hull
WWMT Proxy Tools
Posted on Apr 10, 2012 | Last Updated Oct 25, 2017
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Entity Cache
Posted on Sep 9, 2014 | Last Updated Sep 26, 2018
Explanation on how Entities are generated and stored on your computer.
entity, entity cache, reparse entities, reparsing,
Scene Management
Posted on Oct 12, 2018 | Last Updated Oct 12, 2018
Topics related to scene management tools in 3ds Max and Wall Worm.