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Unpacking GCF and VPK Files

Posted on Mar 3, 2015 | Last Updated Mar 13, 2017

Using GCFScape to extract Source content for 3ds Max. Use VTF Edit and Crowbar to convert content.

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gcfscape, crowbar, vtfedit, import

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

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sky

A Decade of Wall Worm

Posted on Nov 29, 2020 | Last Updated Nov 29, 2020

Wall Worm turned 10 years old in 2020. Here is a little status update.

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ten year anniversary, decade

Wall Worm

Posted on Feb 12, 2012 | Last Updated Mar 2, 2024

Wall Worm tools, utilities, plugins and scripts for creating Source and Source 2 Game Engine Assets inside 3ds Max. Documentation, tutorials, tips, videos and more.

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wall worm, wwmt, 3ds max, source game engine, models, qc, export, docs, documentation, vmf, smd, level design, plugin, script, maxscript, free, corvex, source 2

MDL File Loader

Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
Wall Worm and Black Mesa MDL plugin

Geometry Plugin to load Valve's MDL files directly into 3ds Max.

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mdl, model, import, vpk

MAP and RMF Importer

Posted on Oct 13, 2013 | Last Updated Jun 18, 2018
cs 1.6 importstonerhenge, map, level, importCS 1.6 Map Imported into 3ds Max

3ds Max RMF and MAP file format importer.

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rmf, map, importer, HL1, goldsource level

Wall Worm Turns Five Years Old

Posted on Nov 17, 2015 | Last Updated Jan 16, 2023

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

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anniversary, development, history

Prop Data and Custom Gibs

Posted on Feb 12, 2012 | Last Updated May 9, 2021

Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.

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gibs, propdata

ProPal

Posted on Apr 22, 2015 | Last Updated Nov 28, 2018
ProPal

ProPal is a new plugin to speed up texturing projects.

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propal

Wall Worm Sends Greetings in 2016

Posted on Jan 10, 2016 | Last Updated Jan 10, 2016

First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.

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blog, contest, 2016