OSL: Lightmapped_4Wayblend
The Lightmapped_4Wayblend OSL map allows you to render 4way blends for props.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Your 2D Sky and Sky Writer
Overview of setting up a scene in 3ds Max to render out as a 2D sky for your level with Sky Writer.
Wall Worm 4, 3ds Max 2020 and Black Mesa News
Wall Worm 4.0 Released and other news about 3ds Max.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
DMX, SMD and VTA Exporter
Explanation of the DMX, SMD andVTA Exporter packaged with Wall Worm. Use the SMD Exporter or VTA exporter to get your models into Source.
OSL: Multi Gradient
The Multi Gradient OSL map has several gradient masking options.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.