Using 4Way Blends
Posted on Dec 29, 2016 | Last Updated Mar 13, 2017
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Lightmapped_4WayBlend, 4way blend, vertex paint
Error When Updating Wall Worm
Posted on Jul 4, 2017 | Last Updated Aug 31, 2018
Some problems that can occur when updating Wall Worm and Wall Worm Pro, along with some workarounds.
update, updating, error, maxscript garbage collection, freeze
Rotating Textures
Posted on May 19, 2016 | Last Updated May 19, 2016
Instructions on creating VMTs that animate the texture rotation.
rotate, texture, animate, proxies vmt
Using Props in Your Scene
Posted on Mar 3, 2015 | Last Updated Nov 7, 2016
Article on re-using existing props in a scene.
props
Character Models
Posted on Jul 19, 2013 | Last Updated Jul 29, 2013
Articles related to making character models for the Source Game Engine.
character
Alpha Spec
Posted on Feb 12, 2012 | Last Updated Apr 11, 2019
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
Some PSDs can crash VTEX
PSD files created with Viewport Canvas must be converted
Posted on Jun 16, 2012 | Last Updated Jun 16, 2012
PSD files created with Viewport Canvas can sometimes crash VTEX.
vtex, psd, crash
OSL WorldVertexTransition
Posted on Apr 25, 2018 | Last Updated May 7, 2018
The OSL Shader for WorldVertexTransition.
osl, blend, worldvertextransition