Collision Model & Physics
Posted on Feb 12, 2012 | Last Updated Mar 15, 2017
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
collision model, rollout
Export Textures
Posted on Feb 12, 2012 | Last Updated Mar 2, 2024
How to export your model textures from 3ds Max to Source.
material, vtf, export, model, valve, source, vtex, wallworm
Wrinklemaps
Posted on Feb 7, 2015 | Last Updated Feb 18, 2015
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
wrinklemaps, flex, facial, texture, wrinkle
Export Textures to WAD
Posted on Jan 17, 2015 | Last Updated Jan 30, 2015
Export Bitmaps from your 3ds Max scene to WAD files.
wad, qlumpy
Source 2 FGD Parser
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
fgd, entities, parser, entity, cs2, counter-strike 2
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
vmf, animated texture, video turorial, sample file, download