Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
Creating Brush Corridors and Terrain
Posted on Jul 26, 2017 | Last Updated Jul 26, 2017
ShellVex functions for creating ShellVex brush systems from selected objects.
shellvex, corridor, terrain, brush
Max Crashes When Applying a Modifier
Posted on Sep 22, 2015 | Last Updated Sep 22, 2015
3ds Max scripted modifiers crash when applied to objects if the keyboard shortcuts include any assignments to the backtick key.
crash, modifier
Wall Worm Model Tools
Posted on Feb 12, 2012 | Last Updated Jun 21, 2016
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.
wwmt, download, table of contents, toc
Recovering a Displacement Mesh
Posted on Apr 30, 2012 | Last Updated May 31, 2013
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.