Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Studiomdle.exe - vstdlib.dll is missing
This is a common error that you'll get after a Steam update. The simple fix is to restart Steam and Source SDK.
Transparency and Reflections
Tutorial and example scene on making a material that has reflectivity that matches the transparency in 3ds Max.
Animated Textures
Instructions on creating an animated texture in 3ds Max and exporting to Source.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Phong Materials
Setting up a Phong material for Source using Wall Worm.