Phong Materials
Setting up a Phong material for Source using Wall Worm.
Recovering a Displacement Mesh
This page explains how to recover your displacements from a Sculpt Mesh that was never committed.
WWMT Textures
Information on exporting Wall Worm Model Tools WWMT textures.
Bitmap Crop and Coordinates in 3ds Max
Tutorial on using the BitmapTexture crop function with models and world geometry.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
BSP Compile Log
Viewing and using the BSP Compile logs.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.