WWMT Level of Detail Model List
This rollout displays all of the LOD (Level of Detail) models in your model. Inside this rollout you can select the helpers that control LOD switch distances, vertex count percentages and add/append models to your LOD models.
Using the IK Tab
Articles pertaining to the IK functions in Max and how they translate into settings for Source Game Engine models.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
Material Library Generator
Explanation of how to use the Material Library Generator.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Entity Cache
Explanation on how Entities are generated and stored on your computer.