Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Material Library Generator
Explanation of how to use the Material Library Generator.
Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.