Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Source Engine
Articles related to the Source Game Engine.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Archive of Wall Worm Version 1 Changelog
Archive of Changelog 2011-2014
Archive of Wall Worm Version 1.X changelog in 2011 through 2014.
Wall Worm Model Tools
Wall Worm Model Tools is a collection of tools for getting your models and textures from 3ds Max into the Source Game Engine.