Quick Search

More Options

Advanced Search

Wall Worm Turns Five Years Old

Posted on Nov 17, 2015 | Last Updated Jan 16, 2023

Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.

Read More

anniversary, development, history

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

Read More

displacements, convert, props, mdl, render to texture

Using Props in Your Scene

Posted on Mar 3, 2015 | Last Updated Nov 7, 2016

Article on re-using existing props in a scene.

Read More

props

Credits

Posted on Feb 12, 2012 | Last Updated Apr 25, 2023

Wall Worm Tool credits.

Read More

credit, associates, help, maxscripters, developers

Convexity

Posted on Feb 12, 2012 | Last Updated Aug 29, 2016

Overview on how Convexity fits into the process of Wall Worm.

Read More

convexity, 3rd part, app

Utilities Rollout

Posted on Feb 12, 2012 | Last Updated Jul 27, 2012

The utulities rollout contains various features, functions and utilities to help work with WWMT models.

Read More

Gmod and Wall Worm

Set Up Wall Worm for Garry's Mod in 3ds Max
Posted on Aug 18, 2013 | Last Updated Aug 16, 2019

Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.

Read More

gmod, garry's mod, garrysmod, steampipe, setup

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

Read More

substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

Importers

Posted on Jul 18, 2012 | Last Updated Jan 16, 2015

Wall Worm file importers.

Read More

importer, importers, smd, vtf, vmf, vmt, qc, map, source, goldsource

Entities

Posted on Feb 20, 2012 | Last Updated Sep 28, 2016

The Wall Worm Entity Output interface allows you to add interactivity to your Source level directly in the 3ds Max UI. Requires Convexity.

Read More

entity, entities, outputs, inputs, i/o, scripting