Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Privacy Policy
The Wall Worm Privacy Policy.
Finding Leaks in 3ds Max
Some information on finding and troubleshooting leaks.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Overview Exporter
The Overview/Radar texture exporter allows you to export an overview texture straight from your Max scene.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Map Exporter
Wall Worm's MAP export for Goldsrc.