Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.