Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Source 2 Engine
Wall Worm and Source 2. Information on Counter-Strike 2 and Counter-Strike: Global Offensive.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.