Nudge Tools
Nudge Tools in Wall Worm
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Making Collision Models
Articles about making collision models.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.