Entity Outputs

Entity I/O UI

The Convexity / Wall Worm Entity Output interface is a UI that allows you to create entity outputs based off of entities in your 3ds Max scene. This tool is dependant on having Convexity installed on your system, as Convexity has the interface for actually creating the entities (the UI menus in the right side of the image above).

The Output panel (left side of image above) can be accessed in the Wall Worm Menu under Wall Worm Utilities > Entity Outputs.

Since this tool is still new, there may still be bugs. Please send reports of any bugs.

Basic Usage:

  1. Open the Entity Outputs utility
  2. Click on an entity in the list of Entities with Outputs - if that entity already has any outputs, they will be listed in the Outputs list.
  3. Available outputs for the selected entity will be lists in the My Output Named list.
  4. Click the Add button to add a new output
  5. Double-click on an output event
  6. Enter a valid target name or target entity class in the Target Entities Named list.
  7. Upon entering a class of entity name, the target input list may or may not be prefilled with appropriate target inputs, depending on if the available information was found in the scene and FGD.
  8. If appropriate, enter an override value, delay and fire once options.

Hints

  • In order for this tool to work, you must select the FGD for the game you are using inside the WW Configuration UI. 
  • When you click on an entity either of the Entity lists on the left side of the UI, that entity will be selected in the Max viewport. Hit Z to focus the view on that entity.
  • Right-click the entity and choose (Convexity) Properties to open the Convexity entity property UI.
  • In the entity lists, point entities will have a helper icon. Brush entities have a cube geometry icon. Max lights will show a light icon.
  • Selecting an entity in the Entities Accepting Inputs list will preset the Input list in the UI to those available for that entity type. The UI does not, however, prefill the target entity targetname. That will be an option in the future.
  • The Pick Target button does not yet work.

 

Sky WriterConvexity by Maple 3D

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