Wrinklemaps
Instructions on making wrinklemaps in 3ds Max with Wall Worm Pro.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Prop Data & Gibs Rollout
This rollout lets you assign prop_data values to your prop so that it can be used as a prop_physics in Source. YOu can also assign custom Gibs models with this rollout.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.