Rotating Textures
Instructions on creating VMTs that animate the texture rotation.
Displacement Proxies
Displacement Proxies allow teams to work more efficiently with displacements in multiple files.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
DX Display Shaders
Information on the DX shaders used by Wall Worm.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Lighting Rollout
This rollout contains lighting controls and other miscellaneous controls that are either rarely used or are experimental.
Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Soundscaper
This utility is a helper function to generate a skeleton Soundscape file based off of soundscape entities in your level.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.