Entity Cache
Explanation on how Entities are generated and stored on your computer.
Creating Entities
Details on what objects automatically export as entities in a VMF and how to manually create other entities.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Exporting SMD/VTA with WW Pro with a Morpher Modifier
Sometimes WW Pro will have a problem exporting a model with a Morpher modifier if the normals cache is not being displayed properly.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.