Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Using Props in Your Scene
Article on re-using existing props in a scene.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.
Hitboxes and Bone Properties
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
Export Multiple Texture Skins
You can give your model multiple skins (textures) so that the same mesh can look differently in different uses.
CorVex Utility Floater
Basic overview of the CorVex Utility Floater.
Purging Corrupt Utility Files
Instructions on deleting corrupt utility files that can stop Wall Worm from working correctly.
Why are Models Appearing as Cubes?
When reopening a scene the models can appear as cubes if the game settings do not include paths to the source MDL files.
This document explains why models can appear as cubes instead of props when importing VMF or MDL nodes.
Converting Displacements to Models
Steps on converting a collection of displacements to props.