VMF Exporter
The Wall Worm tools allows you to send your 3ds Max scene to Hammer and Source via a VMF Exporter.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Models and QC
Information on exporting models and QC files.
VBSP.exe has stopped working
VBSP can crash if there are no entities or world geometry in your scene.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Entity Cache
Explanation on how Entities are generated and stored on your computer.