Level of Detail (LOD) Generator & Tools Rollout
The Level of Detail Tools Rollout gives you controls for making LOD models and other LOD-related tools.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Making Ragdolls in 3ds Max for Source
Making a ragdoll requires you to use the hierarchy tab in the command panel, which may be a new area for less experienced modelers. Watch the video here to get a basic overview of how to make a ragdoll for Source.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Alpha Spec
This utility is a helper function to convert your Specular Level bitmap into the Alpha channel of another bitmap.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Rad Topics
Articles related to making and using radiosity in your levels.