Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Scrolling Textures
Steps for creating scrolling textures and exporting to Source.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Normal Tools
Normal Tools are a collection of utilities and functions for quickly editing your Normals in 3ds Max.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
Texture and VTex Errors
Topics pertaining to errors compiling VTF Textures from bitmaps in Source.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.