End User License Agreement
End User License Agreement for Wall Worm Products.
Models and QC
Information on exporting models and QC files.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Wall Worm, Still Squirming
First Wall Worm blog entry. A brief discussion on the past, present and future of Wall Worm.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
Creating Brush Corridors and Terrain
ShellVex functions for creating ShellVex brush systems from selected objects.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
SMD, VTA and QC Importer
Information on importing SMD files and QC files from Source into 3ds Max.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.