Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Running the Model Tools
How to run the Wall Worm Model Tools for the first time.
Convert Blends and 4ways to OSL
Converting DX Blend Shaders to renderable OSL shaders.
Nudge Tools
Nudge Tools in Wall Worm
Help! There was an Error and Now Max is Frozen
If there is a MAXScript error during some functions, the MAX UI can remain in limbo (frozen or non-responsive). Here is the function to fix this.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
Entities are Missing in Exported Scene
Solutions on missing entities in exported game level
Information on why some entities might not export into the game and how to fix that.
WWMT Requirements
Requirements for installing and using Wall Worm Model Tools.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.