Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Example Files
3ds Max files showing how to do various tasks in Wall Worm.
Model Utilities
The Models tab in Anvil lets you create proxies for WWMT models, set prop types and control many properties and settings for WWMT helpers in the scene.
Starter Kits
Source Engine level design starter kits will automate some entity setups for common level design tasks.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
Source Engine
Articles related to the Source Game Engine.
My Material is always Transparent but I don't want it to be
Information on outputting the desired alpha settings for your materials.
OSL Blendmodulate
OSL Blendmodulate mask to generate a mask as with a WorldVertexTransition shader in Source.
OSL Seamless_Scale
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.