Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Frequently Asked Questions
Some of the most frequently asked questions asked by Wall Worm users.
Map Exporter
Wall Worm's MAP export for Goldsrc.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Other Tools
Some of the less common tools packaged with Wall Worm.
WWMT Utilities
Some information on utilities in Wall Worm.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Exporting CAT and Biped Models
Export your CAT or Biped rig from 3ds Max into the Source Game Engine with Wall Worm.