VMDL Exporter
Posted on Mar 2, 2024 | Last Updated Mar 2, 2024
Exporting VMDL files from 3ds Max into Counter-Strike 2.
vmdl, vmdl_c, source 2, export, wwmt
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
Frequently Asked Questions
Posted on Feb 13, 2012 | Last Updated Jul 4, 2020
Some of the most frequently asked questions asked by Wall Worm users.
faq
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Posted on Oct 8, 2012 | Last Updated Feb 28, 2015
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
vmf, animated texture, video turorial, sample file, download
SMD, VTA and QC Importer
Posted on Feb 5, 2013 | Last Updated Jan 21, 2020
Information on importing SMD files and QC files from Source into 3ds Max.
smd, qc, importer, vta
Hitboxes and Bone Properties
Posted on Dec 23, 2012 | Last Updated Apr 22, 2019
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group