Quick Search

More Options

Advanced Search

Displacements

Posted on Feb 12, 2012 | Last Updated Dec 27, 2018

An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.

Read More

displacement, edit mode, sculpt mesh

My Model Scale is Wrong

All you need to know about getting your model scale correct.
Posted on Jul 20, 2013 | Last Updated Dec 3, 2016

Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.

Read More

scale, matrix, transform, xform, reset, troubleshoot, big, small, giant, units

Archive of Wall Worm Version 4 Changelog

Archive of Changelog early 2019 to early 2020
Posted on May 22, 2022 | Last Updated May 22, 2022

Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.

Read More

2019,2020

Batch Import Levels

Posted on Jan 11, 2018 | Last Updated Aug 14, 2020

Batch import levels from Source and Goldsource into 3ds Max or FBX format.

Read More

vmf, rmf, map, import, batch, convert to fbx

Exporting WWMT Models to GoldSource

Posted on Jun 27, 2015 | Last Updated Nov 2, 2019

Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.

Read More

goldsource, wwmt, model, export, compile, smd, qc, requirement

Wall Worm Sends Greetings in 2016

Posted on Jan 10, 2016 | Last Updated Jan 10, 2016

First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.

Read More

blog, contest, 2016

Source Shader Settings

Posted on Jun 9, 2013 | Last Updated May 16, 2017

Control many Source VMT parameters directly inside 3ds Max.

Read More

vmt, parameters, source shader

On the Grid

Posted on Sep 8, 2015 | Last Updated Dec 11, 2018

Information and videos on using the grid in 3ds Max for Source Engine Level Design.

Read More

grid, snaps, level design, snapping

MDL File Loader

Posted on Sep 23, 2016 | Last Updated Nov 20, 2023
Wall Worm and Black Mesa MDL plugin

Geometry Plugin to load Valve's MDL files directly into 3ds Max.

Read More

mdl, model, import, vpk

Wall Worm Toolbars

Posted on Jan 27, 2019 | Last Updated Sep 24, 2019
Brush Toolbar

Wall Worm Toolbars available for 3ds Max 2017+.

Read More

toolbars, UI