Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
My Model Scale is Wrong
All you need to know about getting your model scale correct.
Many new 3ds Max users have problems with the scale of their exported models not matching the scale in the Max UI. Here are some tips on solving that.
Archive of Wall Worm Version 4 Changelog
Archive of Changelog early 2019 to early 2020
Archive of Wall Worm Version 4.X changelog in early 2019 through early 2020.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
MDL File Loader
Geometry Plugin to load Valve's MDL files directly into 3ds Max.