Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Porting Levels
Articles related to porting levels into Source using 3ds Max and Wall Worm.
Gmod and Wall Worm
Set Up Wall Worm for Garry's Mod in 3ds Max
Instructions and video on setting up Wall Worm to export levels, models and materials using Wall Worm 3.71+ and 3ds Max 2018.
Source Tools
Modeling Resources for the Source Game Engine. Links to helpful tools, sites and resources.
Making Facial Animations
This page explains how to export your facial animations into Source. Facial animations are done using a different procedure than most animations in Source.
WWMT Changelog
Wall Worm tools changelog. Includes information and release date on each update to Wall Worm.
Models and QC
Information on exporting models and QC files.