Quick Search

More Options

Advanced Search

Textures

Posted on Feb 12, 2012 | Last Updated Jan 23, 2020

This page details how materials in 3ds Max map to materials in Source. There are two types of materials you can export: model materials and world materials.

Read More

materials, textures, vmt, vtf, tga, source engine

Credits

Posted on Feb 12, 2012 | Last Updated Apr 25, 2023

Wall Worm Tool credits.

Read More

credit, associates, help, maxscripters, developers

VBSP.exe has stopped working

Posted on Aug 28, 2017 | Last Updated Aug 28, 2017

VBSP can crash if there are no entities or world geometry in your scene.

Read More

vbsp, vbsp.exe, crash, stopped

Visgroup Manager

Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
Visgroup Manager

The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.

Read More

visgroup, display

Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

Read More

library, props

Creating Brush Corridors and Terrain

Posted on Jul 26, 2017 | Last Updated Jul 26, 2017

ShellVex functions for creating ShellVex brush systems from selected objects.

Read More

shellvex, corridor, terrain, brush

Getting Started with your Sky

Posted on Mar 12, 2014 | Last Updated Mar 12, 2014

Getting started with your level with the intent of building both a 2D sky and 3D Skybox.

Read More

sky

SMD, VTA and QC Importer

Posted on Feb 5, 2013 | Last Updated Jan 21, 2020

Information on importing SMD files and QC files from Source into 3ds Max.

Read More

smd, qc, importer, vta

Lightmap Scale

Posted on May 15, 2012 | Last Updated May 15, 2012

This article details the process of setting lightmap scale on objects, displacements and faces with Wall Worm Anvil's lightmap tools.

Read More

lightmaps, lightmap, scale, lighting, shadows

About

Posted on Feb 12, 2012 | Last Updated Dec 25, 2022

About Wall Worm.

Read More