Source Shader Settings
Control many Source VMT parameters directly inside 3ds Max.
Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Exporting a Level from 3ds Max into Source
Brush Geometry, 3D Skybox, 2D Sky, Animated Textures
Video tutorial and sample file on exporting a 3ds Max scene into a Source VMF file with Wall Worm.
Phong Materials
Setting up a Phong material for Source using Wall Worm.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Models and QC
Information on exporting models and QC files.
Brush Materials have incorrect rotation and scale when using the DirectX Shader
The Wall Worm Material Library Generator originally created DirectX Materials for all materials. But updates to the VMF Exporter changed the way materials are interpretted. Whenever possible, you should not use DirectX Materials.
PBR Material Support
PBR Material support in Wall Worm.
Privacy Policy
The Wall Worm Privacy Policy.