Setting Up Wall Worm for Goldsource
Posted on Aug 28, 2016 | Last Updated Oct 18, 2019
Overview of setting up Wall Worm for Goldsrc.
goldsource, goldsrc, hl1, cs1.6, installation, setup
Displacements
Posted on Feb 12, 2012 | Last Updated Dec 27, 2018
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
displacement, edit mode, sculpt mesh
BSP Topics
Posted on Feb 12, 2012 | Last Updated Aug 8, 2014
Basic discussion of BSP, VBSP and compiling topics.
vbsp.exe, vbsp, bsp, compile
VBSP.exe has stopped working
Posted on Aug 28, 2017 | Last Updated Aug 28, 2017
VBSP can crash if there are no entities or world geometry in your scene.
vbsp, vbsp.exe, crash, stopped
Frequently Asked Questions
Posted on Feb 13, 2012 | Last Updated Jul 4, 2020
Some of the most frequently asked questions asked by Wall Worm users.
faq
Visgroup Manager
Posted on Oct 12, 2018 | Last Updated Oct 20, 2018
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
visgroup, display
Using Props in Your Scene
Posted on Mar 3, 2015 | Last Updated Nov 7, 2016
Article on re-using existing props in a scene.
props
Hitboxes and Bone Properties
Posted on Dec 23, 2012 | Last Updated Apr 22, 2019
The bone tools allow you to give specific bones artbitrary surface properties, set mass bias and create hitboxes and hitbox groups.
bone tools, bones, jointsurfaceprop, massbias, mass, bias, hitboxex, hitbox group