Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Prop Libraries
Creating Prop Libraries for re-using assets in Wall Worm Projects.
Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Blend Materials and WorldVertexTransition
Instructions on creating a WorldVertexTransition material inside 3ds Max using Blend Materials.
Installing Wall Worm Model Tools
Instructions on installing the Wall Worm Model Tools.
Wall Worm Pro
Wall Worm Pro enhances the features inside Wall Worm itself.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Tutorial: Nuclear Cooling Towers
How to create nuclear cooling towers with Displacements
Tutorial on creating nuclear cooling towers as displacements for the Source Engine.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.