Generating LODs
The Level of Detail Generator on the Level of Detail Tools Rollout lets you generate LOD models from the root mesh. The tool will make lower-res versions of your model so that less polygons are rendered in-game when players move farther away.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Prop Data and Custom Gibs
Explanation of the Prop Data and Custom Gibs rollout in Wall Worm Model Tools.
Porting Levels into Source
General Overview of Converting Scenes that Were Not Designed with Source in Mind
Overview on porting scenes and levels from other sources.
Bad Texture Alignment on Brush Geometry and Displacements
Fixed in VMF Exporter 1.21 (WWMT 1.768)
The current VMF Exporter does not yet export the correct texture alignment, rotation and scaling on brush geometry and displacements.
User Interface
Information on the user interface for Wall Worm Model Tools.
Stereo Flexes
Instructions on painting stereo weights to export into DMX.
A Source for New Tools
2016 Year in Review for Wall Worm
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Halloween 2016 news for Wall Worm and the release of a new MDL Importer for 3ds Max.