Displacement edge abutting other edges
Help understanding the VBSP compile warning about displacement edge abutting other edges.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Illegal Characters in Path
Solving some problems with special characters and illegal characters in filename paths.
Advanced Bone Settings
Information on adding bones to your model or controlling advanced parameters.
Export Textures to WAD
Export Bitmaps from your 3ds Max scene to WAD files.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Displacement Texture Scale Sometimes Incorrect
Understanding Displacement Blend Texture Scale
This page explains one cause for displacement materials to be scaled incorrectly in Source as well as the solution. You should use bitmaps of equal dimensions in both materials controlling the Blend material.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Compile Errors
Compiling your assets for Source sometimes generates errors. This page lists categories for finding solutions to compile problems.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.