Sky Writer
Sky writer allows you to render your 3ds Max scene straight into the Source Game Engine as a HDR 2D sky texture (also known as a cubemap).
Exporting Your Static Prop
Basic explanation on using WWMT to export your static prop into Source.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
DXF Importer
You can import a DXF scene into Max. This allows you to transfer the basic level design from Hammer to Max.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
Export Textures
How to export your model textures from 3ds Max to Source.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.