VMF Importer
You can use Wall Worm to import a VMF into 3ds Max. This allows you to bring in your Hammer project into 3ds Max.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Using 4Way Blends
Overview of creating and working with Lightmapped_4WayBlend shaders in Wall Worm.
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Material Library Generator
Explanation of how to use the Material Library Generator.
Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
WWMT Proxy Tools
Wall Worm Proxies are objects that let you re-use a model in a scene that you are exporting into a VMF.
Entity Cache
Explanation on how Entities are generated and stored on your computer.