Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
Making your 3D Skybox
Explanation on making a 3D Skybox in 3ds Max with Wall Worm.
Miscellaneous Anvil Tools
An overview and explanation of several functions included in the Miscellaneous tab of Anvil.
Create Prop Zoo from VMF
Create a Prop Zoo of all the models contained in a VMF.
Attachments & Particle System UI
Attachments are points on your model where you can attach extra models and particle systems (guns, sprites, etc). This page details both Attachments and Particle Systems since the Particle System controls are also in the attachment rollout.
Wall Worm: Work Flows and Other Things
Some new videos on the Wall Worm Workflow for Source.
Advanced Texture Controls
With Wall Worm Pro, you can export arbitrary texture maps as VTF files in Source.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Unknown System Exception
Steps on fixing problems with an Unknown System Exception when importing files.