Source 2 FGD Parser
The FGD parser in Wall Worm supports Counter-Strike 2 to create game entities inside 3ds Max.
Error Code 126
Startup Error Loading Wall Worm
Solution to a startup error and VTF bitmaps not loading in 3ds Max.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Detailer
Bringing life to your scenes
Detailer is a detail sprite primitive plugin with exporters. The tools allow you to either create VBSP files, and will also create geometry that exports into the Source Game Engine with the Wall Worm VMF exporter.
Export Body Groups | $bodygroup
You can export body groups ($bodygroups) directly into Source in 3ds Max.
The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
VMDL Exporter
Exporting VMDL files from 3ds Max into Counter-Strike 2.