Converting Displacements to Models
Steps on converting a collection of displacements to props.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Updates to WW are Missing
Steps on fixing Wall Worm to use the latest version that is installed.
Cordon Manager
The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.
VMT Browser
The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Hull Helper
Hull Helper is a simple UI to speed up making hulls from complex models.