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Prop Libraries

Posted on Mar 9, 2015 | Last Updated Dec 7, 2016

Creating Prop Libraries for re-using assets in Wall Worm Projects.

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library, props

Converting Displacements to Models

Posted on Oct 25, 2019 | Last Updated Oct 26, 2019

Steps on converting a collection of displacements to props.

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displacements, convert, props, mdl, render to texture

Importing Source Assets

Posted on Mar 3, 2015 | Last Updated Mar 3, 2015

This series covers the steps needed to re-use Source assets inside of 3ds Max.

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Convexity

Posted on Feb 12, 2012 | Last Updated Aug 29, 2016

Overview on how Convexity fits into the process of Wall Worm.

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convexity, 3rd part, app

Updates to WW are Missing

Posted on Oct 4, 2015 | Last Updated Oct 4, 2015

Steps on fixing Wall Worm to use the latest version that is installed.

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Carver

Posted on May 21, 2014 | Last Updated Sep 4, 2018

Carver is an enhanced carving tool similar to the Carve tool in Hammer.

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carve, carve tool, carving, union, boolean, hollow

Cordon Manager

Posted on Jun 9, 2012 | Last Updated Jun 9, 2019

The cordon manager lets you use multiple cordons and limit the compiling of your level to the area inside the cordon.

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cordon

VMT Browser

Posted on Oct 31, 2018 | Last Updated Aug 18, 2021
vmt browser

The VMT Browser in Wall Worm allows you to browse, preview and assign materials from your game.

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vmt, vmt browser, vmt import

Bitmaps to Materials

Posted on Apr 5, 2016 | Last Updated Dec 19, 2016

Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.

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substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library

Hull Helper

Posted on Feb 12, 2012 | Last Updated May 1, 2023

Hull Helper is a simple UI to speed up making hulls from complex models.

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hull, quick hull