OSL Seamless_Scale
Posted on Apr 25, 2018 | Last Updated Apr 25, 2018
OSL Seamless_Scale (triplanar mapping) shader for 3ds Max 2019.
osl, seamless_scale, triplanar, 2019
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Posted on Dec 8, 2017 | Last Updated Apr 10, 2023
Discussion on smoothing groups and explicit normals and how they relate to Source.
smoothing, normals, smoothing groups, smooth
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Posted on Jul 30, 2013 | Last Updated Feb 16, 2014
Some news and spotlight about Wall Worm, tools, users and projects.
blog
Scene Management
Posted on Oct 12, 2018 | Last Updated Oct 12, 2018
Topics related to scene management tools in 3ds Max and Wall Worm.
Example Files
Posted on Dec 20, 2013 | Last Updated Dec 20, 2013
3ds Max files showing how to do various tasks in Wall Worm.
Models and QC
Posted on Feb 12, 2012 | Last Updated May 5, 2012
Information on exporting models and QC files.
Displacements Fail to Export
Posted on Feb 15, 2016 | Last Updated Feb 15, 2016
Some tips on troubleshooting displacements failing to export from Max into Source.
displacements, troubleshooting, missing, fail
Bitmaps to Materials
Posted on Apr 5, 2016 | Last Updated Dec 19, 2016
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
substance, bitmap2material, triplanar, blended mapping, blended projection, uvw, material library