Displacements
An overview of creating displacements for the Source Game Engine inside 3ds Max using Anvil.
Unexpected Model Orientation in VMF Exporter
Fixed in WWMT 1.772
The orientation of models in the QC Generator has been flipped on the Z-axis and the VMF Exporter is also rotated to accomodate this result. You may need to recompile models compiled before the 1.772 update.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Exporting Animated Particle Textures
Instructions on exporting animated textures straight from 3ds Max into the Particle Editor.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Brush Materials and Decals
A beginning to end example of making and exporting brush materials and decals.
A video and sample file to show you how to export textures, brush materials, decals and a simple level from 3ds Max into the Source Game Engine.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
MAP and RMF Importer
3ds Max RMF and MAP file format importer.