Displacement Alpha Blending
Information on displacement alpha blending and the shaders you can use to visualize the blending.
Understanding How to Set Up Paths
Many new users of WWMT find themselves confused when it comes to the setup of WWMT. This is primarily because there are some specific paths you must set correctly for the automation of WWMT to work.
Collision Model & Physics
The Collision Model & Physics rollout in WWMT. Assign a collision hull, create a hull with the Quick Hull function and use advanced features such as the Convexity Hull Wrapper.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Visgroup Manager
The Visgroup Manager in Wall Worm allows you to arbitrarily show/hide objects in your scene.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
A Decade of Wall Worm
Wall Worm turned 10 years old in 2020. Here is a little status update.
Mass Model Fetch
The Mass Model Fetch Utility allows you to import multiple props into your scene at once.
Nudge Tools
Nudge Tools in Wall Worm
Utilities Rollout
The utulities rollout contains various features, functions and utilities to help work with WWMT models.