Importing Source Assets
This series covers the steps needed to re-use Source assets inside of 3ds Max.
Entity Cache
Explanation on how Entities are generated and stored on your computer.
Arch Primitive
The Arch Primitive is a scripted geometry plugin for 3ds Max that creates arches for world geometry in BSP games such as those made on the Source Engine
Troubleshooting
Articles to help troubleshoot problems with Wall Worm, 3ds Max and/or the Source Game Engine.
Making Your Sky
Series on making your 2D Sky and 3D Skybox in 3ds Max for the Source Engine.
Exporting WWMT Models to GoldSource
Information on requirements to export and compile WWMT Models from 3ds Max into Goldsource.
Importing Models
Articles and documents related to importing model assets into 3ds Max.
Convert Scene to Model
Instructions on converting a scene into a model or clustering multiple model props into single models.
Brush Geometry
How to export brush geometry with the Wall Worm VMF Exporter.