The Age of Free Game Engines is Here
The game engines are all going free and Wall Worm Pro is now available.
On the Grid
Information and videos on using the grid in 3ds Max for Source Engine Level Design.
Models and QC
Information on exporting models and QC files.
Setting Up Wall Worm for Goldsource
Overview of setting up Wall Worm for Goldsrc.
Exporting Correct Smoothing on Models
Understanding Smoothing Groups and Explicit Normals
Discussion on smoothing groups and explicit normals and how they relate to Source.
Wall Worm Gets Tanked
Well... I mean Wall Worm is used on a Tank.
Some news and spotlight about Wall Worm, tools, users and projects.
Level Design
An introduction into level design for Source using 3ds Max.
Understanding Wall Worm Displacements
Overview on working with displacements in 3ds Max for the Source Game Engine.
Back to the Future with BSP
Newsletter #2 in 2016 with recent updates in Wall Worm, talk about the level design contest and random thoughts.