Wall Worm Turns Five Years Old
Wall Worm launched on November 18, 2010. This post discusses the journey from then through November 2015.
3ds Max Tools
3ds Max Tools that help with game development. All tools have been or are actively used by Wall Worm.
Preparing Your Model
Preparing your model to export your model with WWMT in 3ds Max to the Source Engine.
Texturing World Geometry in 3ds Max
Basic tips on texturing world geometry in Max, especially for those with a Hammer background.
Wall Worm Sends Greetings in 2016
First Wall Worm blog of 2016 with new videos, new level design contest and review of 3ds Max 2016.
VBSP Parser
Import Detail Sprites into 3ds Max
Import prop details from your VBSP files.
Wall Worm Year in Review: 2013
Review of Wall Worm development in 2013.
Bitmaps to Materials
Information on creating substance-driven material libraries and generating tri-planar projection textures without need for UV mapping.
Converting Displacements to Models
Steps on converting a collection of displacements to props.
Batch Import Levels
Batch import levels from Source and Goldsource into 3ds Max or FBX format.